Do ORICHALCUM zostało:

Day(s)

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Hour(s)

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Minute(s)

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Second(s)

The structure of Multisession (or how it will look like)

The structure of Multisession (or how it will look like)

This year, we are changing the form of Multisession a bit. Here’s how it will look:

  • you will not sign up for sessions for a specific Game Master, the entries will generally be for Multisession; the only thing you have to choose is the Dragon whose servants you want to be;
  • you play the role of Drakes, that’s why character cards will be made available to you earlier;
  • in Friday’s miniLARP you will get to know the tasks set by your creators and then you will be able to split into groups for specific tasks;
  • after LARP, four sessions will be held, traditionally, where your heroes will try to do the tasks entrusted to them;
  • after the sessions, we will invite you to the next miniLARP, this time short, summarizing your achievements;
  • and on Saturday, also traditionally, the bravest daredevils will compete with threats that they have never experienced before.

We will inform you in advance about subscriptions for Multisession 🙂 Stay open-eyed.

History goes on…

History goes on…

Queens Palace is, no doubt, the most beautiful place in Blood Wood. On the 12th of Raquas 1513 TH legations came here, alarmed by reports of the next Scourge coming. Before the Queen stood T’skrangs from House V’strimon and Syrtis, Dwarfs from Throal, envoys from Iopos and some Blood Elfs, who decided to prevent the Scourge together.

Queen was verry specific – Blood Elfs elaborate a powerful magic ritual that would stop the rapid growth of magic. For its implementation, however, people were needed, or items, strongly associated with the pattern of Barsaive. Thus, brave Adepts, dividing into four teams, went to Barsaive to get the support of Garthlik One-Eye, Omasu, Shivalahala of House T’kambras and Merrox. Each group received support from one Blood Warden.

Not everything went well. As far as Merrox wanted to cooperate, just like Shivalahala, Omasu was delivered to the Blood Wood in the chest, unconscious, and Garthlik in ties. Dwarfs from Throal even managed to take the ships of King Neden to the Forest, which almost burned down the Blood Wood, while one of the Heroes brought the Air Spirit.

Ultimately, however, the goal has been achieved. A group of the most meritorious Adepts from all teams, with support of Blood Wardens, went to the Citadel of Magic, where the ritual was to take place. Already on the spot they had an additional task – to convince the unconscious two Namegivers to cooperate, which they finally did.

Mages have prepared a ritual. Four of the legendary Heroes have been bound by it’s magic. But the Forest decided to impede the task of the Adepts. One of the Wardens died in mysterious circumstances, the second disappeared and the army of all creatures of the Forest itself rushed to the Citadel to break the ritual. One of the Adepts, therefore, called for the help of the mighty Air Spirit, but in the vortex of his materialization, at the top of the citadel, no ghost appeared but the Elven Queen herself, accompanied by Vistrosh. Alachia demanded to stop the ritual because it’s purpose was to reverse the Ritual of Thorns not to stop the Scourge. Mages hesitated. That was all the Blood Warden Takaris needed to lose his patience. He threw himself out of the tower, changing his shape in flight. The elf’s body quickly transformed into a powerful dragon, taking on red and gold colors.

Alamaise and Alachia clashed in a verbal battle but dragon had no chance to convince Adepts to continue the ritual. The risk of killing the Heroes they had promised to protect was too big. The furious dragon attacked. The dragon fired seized Queen of the elves, but, to the amazement of all present, it did not kill her, only deprived her of the thorns. Vistroshes and Alachia’s magic turned out to be stronger than the dragon’s magic. In the last, desperate reflex, Alamaise gathered all his power and, with a flame of fire, hit the Citadel with his body. Adepts felt the tower banging. They saw naked Alachia, raising a wall between them and the dragon, and their consciousness went out in a flare of dragon fire.

Brave Adepts woke up in the Palace. Healthy, equipped with new robes, and the Iopos envoy in thorns which she got when she abruptly interrupted the ritual. The heroes they brought also did not suffer. Alachia herself greeted them. Beautiful, with no thorns tearing her skin, glowing, nice, smiling. The exalting elf with a threatening glance disappeared somewhere.

And what happend with Alamaise? That wasn’t told to Adepts. They left the Forest, convinced that the dragon had killed himself by hitting the Citadel.

More than two years have passed since memorable events. At that time, there were groundbreaking changes in Barsaive. King Neden recapture Triumph from the hands of the Thera and unite the province against the Theran. The Battle of the Sky Point deprived Theran of illusions about the subordination of Barsaive, but it also brought huge losses. Neden paid with his life, so was one of the Great, Vasdenjas. Throal was plunged into a home war, until the armed annexation of Iopos at Jerris, which called the dwarfes into agreement and led Kovar of the House of Maksei to throne. Barsaive, temporarily, took a breath.

The Great Dragons were not allowed to mourn their brother for a long time. In his legacy, they found evidence that Alamaise had survived the attack on the Citadel of Magic. The mysterious object clearly indicated that Elfbane did not give up his plan to regain the Forest. So the Council of the Greats decided that Alamaise should be found and brought to order. Great Dragons gather their Drakes. The time has come when the most powerful Namegivers in Barsaive have to take matters into their paws.

Journey and camping

Journey and camping

The most frequently asked question about the convention is “and how is it with commuting?” 😉 Therefore, this year we offer help and give you possible access options to the convention.

  1. Warsaw – Głuchów: you can take a train from Warsaw to Skierniewice and from there by bus to Głuchów. Such a trip takes about 2 hours and connections are quite frequent.
  2. Łódź – Głuchów: in this case, you can even get without changing, about an hour, but there are fewer connections. You can leave Lodz at 13:15 or 18:00
  3. If you manage to get to Rawa Mazowiecka, there is a chance in Głuchów to take a car with people from the area, so do not worry about getting stuck at the station;)
  4. And the last option – we’ve created a group on fb, Poszukiwacze Orichalcu, especially for you, where you can search for transport to the convention.

We also remind you that we sleep under tents at Orichalcum. The campsite is located right at the entrance to the convention and parking, and is located in the orchard. Therefore, we warn you that the substrate is not perfectly even. Of course, we will do our best to make you comfortable, but we advise you to take mattresses instead of mats. Remember also that the weather can be capricious, so bring warm things and something waterproof – prepared Adept is a lively Adept 😉

As every year, you will also be able to buy a bed (20 PLN / day). The beds are in the rooms in the forster’s lodge, however those rooms must be available for other participants because there are showers in them, so only during the quiet period you will be able to sleep peacefully in them 😉

Orichalcum bazaar

Orichalcum bazaar

Namegivers!

This year our meeting will be exceptionally rich in events. Soon we will start to unveil the secrets, but it depends on you how many surprises we can prepare 😉

To your hands we give away our precious things , in exchange for a few pieces of silver that will help us enter the higher Circle of organization 😀

If You want to help us we invite You to join Orichalcum bazaar:

https://www.facebook.com/groups/2235129150084651/

We kowtow for all Your contribution

Cosplay competition

Cosplay competition

Name Givers of all races, we have a wonderful message for you, it’s the end of hiding, let the world see how you really are! We announce that this year COSPLAY competition will take place at Orichalcum! We warmly welcome all those who are not afraid to reveal their real face! There are fantastic prizes and lots of fun waiting for the winner!

Regulations of the competition:

1. The organizer of the Cosplay competition is the Topory Association.

2. The coordinator of the competition is the team of organizers of the Orichalcum convention.

3. The competition takes place during the Orichalcum convention (28-30.-06.2019. in the town of Głuchów, province Lodz).

4. The competition is aimed at popularizing fantasy and the costume environment in Poland.

5. The task of the competition participants is to prepare a costume of one of the races presented in the Earthdawn system and to present in a few sentences the hero’s story.

6. Each participant can submit one outfit.

7. It can be presented only individually.

8. Minors may take part in the competition subject to the parents’ written consent.

9. Participants by joining the contest agree to the free presentation, reproduction and distribution of photographs and recordings containing their images, made during the Orichalcum for purposes related to archiving materials and promotion of Orichalcum.

10. By entering the competition, participants accept the provisions of the regulations.

11. All situations related to the use of pyrotechnics or throwing objects into the audience should be determined with the competition coordinator before the start of the convention.

12. It is forbidden to throw objects with heavy or sharp edges.

13. The organizer is the administrator of personal data – within the meaning of the Act of 29 August 1997 on the protection of personal data (consolidated text – Journal of Laws of 2014, item 1182, as amended) of the Competition Participants. Personal data (name, surname, e-mail address, telephone number, correspondence address) are processed only for the purpose of carrying out activities necessary for its proper conduct, in particular in order to inform about winning and issuing the Prize. The organizer may entrust the processing of personal data of Contest participants only to entities that cooperate with him on his device and only to the extent necessary for its proper conduct. Contest participants have the right to access their data and correct them. Participants provide data on a voluntary basis, however providing data is a prerequisite for being eligible to participate in the Contest.

14. The jury will include coordinators of the Orichalcum convention.

15. During the competition participants will receive tokens from the participants of the convention, which are a form of evaluation by other people who do not take part in the competition.

16. The winners are selected based on the number of tokens won and the jury’s rating added.

17. The following will be assessed: – costume look – the quality of the costume, detail, neatness. – participant’s creativity, consistency in character design

18. Prizes for the competition will be announced during the digestion of the Orichalcum Convention.

Disqualifications and reminders

1. The organizers and the coordinator do not take responsibility for the behavior of the participants.

2. The organizers may disqualify the participant (refuse him further participation in the current edition of the competition, do not include in the final score, demand an immediate leave of the fairground) and / or refuse to participate in subsequent editions of the competition.

3. Admonitions and disqualifications are considered by the coordinators of the competition in the following cases: • many disguised people collect tokens on one account, • the participant showed an unsportsmanlike behavior, in particular lack of culture towards other contestants.    

Contact:

Organizers:

Renata “Etopka” Goździk – mail: renatagozdzik@o2.pl

Monika “Auraya” Czyżowicz – mail: auraya82@gmail.com

Damian “Mordeczka” Kowalczyk – mail: damiankowalczyk941@gmial.com

 

Special guests

Special guests

Who was on Zjava already knows, that this year’s Orichalcum will be graced by a visit of guests from FASA 😀

In front of you Andi Watson and Josh Harrison 😀

 

Andi Watson is a tabletop RPG enthusiast who has over two decades experience as a GM and as a player. She has experience with numerous systems and especially appreciates running less common ones. For the last two years she has been working for FASA Games, Inc. Currently, she is the Project Manager and on the Board of Directors. Her love of Geekdoms has led her to be active in the geek community.

Josh Harrison is a long-time fan of Earthdawn — he picked up a copy of the original core rules in 1993 and never looked back. Actively involved in the online fan community in the latter half of the 1990s, he consulted on Second Edition in the early 2000s and was a contributing editor for RedBrick Ltd’s Earthdawn Classic.

 

In 2013 Josh was given the opportunity to step into the role of Earthdawn Line Developer — the primary person responsible for deciding what gets made and what goes into it. Along with his creative team he began the long process of revising and writing the game’s fourth edition, and laying the groundwork for the first few supplements. He has done his best to honor the game’s 25 year legacy while incorporating lessons learned from other games since its original release.