I don’t know if you realize that Earthdawn celebrates 25 years this year?
The first edition saw the world in 1993 thanks to the FASA publishing house. Starting in 1993, FASA released over 20 gaming supplements describing this universe; however, it closed down production of Earthdawn in January 1999. During that time several novels and short-story anthologies set in the Earthdawn universe were also released. In late 1999, FASA granted Living Room Games a licensing agreement to produce new material for the game.
This edition did not alter the setting but pushed the timeline of the events in Barsaive.It also entered several changes to mechanics.The rights to publish for Living Room Games expired in 2005.
In 2003 a second license was granted to RedBrick, who developed their own edition based on the FASA products, while releasing the original FASA books in PDF form. The Earthdawn Classic Player’s Compendium and Earthdawn Classic Gamemaster’s Compendium are essentially an alternative Second Edition, but without a version designation (since the material is compatible anyway). Each book has over 500 pages and summarizes much of what FASA published—not only the game mechanics, but also the setting, narrations, and stories.
While RedBrick tried to remain faithful to FASA’s vision and visual style, they revised almost everything and introduced new material to fill the gaps. RedBrick began publishing Earthdawn novels in 2007. In 2009, RedBrick announced the Third Edition of the game. In order to get a larger audience for this edition, RedBrick published the book through Mongoose Publishing’s Flaming Cobra imprint. The first two books were released in July 2009.
In 2012, RedBrick announced the transfer of the Earthdawn license back to FASA Corporation (and subsequently to FASA Games, Inc.). FASA Games released RedBrick’s Revised Third Edition Player’s Guide, based on the Earthdawn Third Edition rules, but in a smaller format book. FASA noted, however, that there is no need for owners of the Third Edition to buy into the Revised Third Edition.
In 2014, FASA Games announced the forthcoming publication of Earthdawn Fourth Edition and launched a successful Kickstarter to support the project. Fourth Edition is described as a reworking of the game mechanics, with redundancies eliminated, and a simpler success level system. The game world is advanced five years, past the end of the Barsaive-Thera War, in order to clear dangling threads in the metaplot and open the game world to new stories.
The first Fourth Edition title—the Player’s Guide—was released in early 2015. In 2014 FASA Corporation also gave permission for Impact Miniatures to return the original Heartbreaker Hobbies & Games Official Earthdawn Miniatures range to production. In order to fund this, Impact Miniatures launched a successful Kickstarter project.
The journey to Travar went quite smoothly. You traveled part of the way together with the caravan of the Omasu company. However, obsidiman does not accept anyone and it is not even known if he is now in the city. Before you, probably the most difficult task, finding yourself in complexities and dependencies at the Omasu court is not easy. You are pressed for time and everyone is looking at you. I invite you to a session in which you will have to demonstrate dexterity and cunning, diplomacy and persuasion skills.
“This elven witch is crazy!” – some of you thought after hearing the content of the task that will come to you (at least the part that is not the Blood Elves).
“Bring back the legendary characters who want to take part in the ritual to save the True Pattern of Barsaive before the next Scourge. Because every legend will want to save the world, so why do so many high-class Adepts need such a simple task?”
– The answer came with the name of the character you have to brought to her – Master of Thieves, Ruler and founder of Kratas … Garthlik One-Eye.
As promised, we start with descriptions of Multisession: D
Remember that the entries for the sessions start on Thursday, June 14, at 20:00
Hubert ‘Jankoś’ Jankowski
Your task will be to find Shivalahala T’Kambras, one of the most mysterious Adept of Barsaive. A tripthrough the Servos Jungle is waiting for you, hidden temples, mysterious signs, ciphers and riddles, that means complicated and difficult search. You will also find that the sins of the past cast long shadows, and penance can last for a very, very long time.In the background, political and commercial intrigues on Tylon and its surroundings, which only in theory do not concern you.
Registration for the convention here: http://orichalcum.topory.org/index.php/informacje/wstep-na-orichalcum/
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