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Orichalcum on Zjava

If you do not know Earthdawn yet and you would like to get to know it, you have a unique opportunity 😀 Those who already know it, and love it, will also find something for themselves 😉

I cordially invite you to Zjava. This year, Topory has prepared a block only for the Earthdawn for you.

We have almost 50 hours of program. Lectures for freshmen in the world of ED and for old stagers, competitions and sessions (including those conducted on the principle of Adventures League, sessions from the Legends of Barsaive series).

We will also reveal to you a surprise associated with this year’s Orichalcum 😉

So, what are we seeing at the beginning of February in Warsaw?

News from the world…

Lovely!

Here is the official date of Orichalcum 2019!

We see each other on June 28-30, 2019 in Głuchów (last year’s place).

Be watchful. Soon, the event will be created on fb and we will slightly open the secrecy of what attractions awaits you this year 😉

Orders

Orders

You are asking about the possibility of ordering t-shirts, so here they are 😀 In addition to the shirts, we offer you magnets and badges with Orichalcum Spirit 😀 they have 75 mm diameter.

T-shirt costs only 35 PLN, buttons 5 PLN and magnet 6 PLN!

(10 PLN delivery in Poland, delivery abroad after individual agreement)

Orders should be placed at auraya@topory.org and payment is made to the Association’s account.

15 9291 0001 0054 1718 2000 0010
Stowarzyszenie “Topory”
Rawa Mazowiecka 96-200 ul. Mszczonowska 21

In the transfer title write: ORICHALCUM ORDER THE NAME AND SURNAME

We accept registration for T-shirts until July 31, shipping after August 6 😉

Sizes female/male from S to XXL

 

Summary

Summary

Orichalcum started punctually at 6:00 pm with a lecture introducing the system, which was led by Sebastian ‘Basti’ Wawrzyńczyk, and which gathered over 20 people.

Somewhat after 20:00 we started Multisession with a miniLARP in which the legations of Iopos, Throal, Travar and connected Houses V’strimon and Syrtis faced Queen Alachia.

The case was serious. The level of magic grew rapidly and the elves decided to react. The magicians of the Blood Wood created some kind of ritual that should strengthen true pattern of Barsaive – Garthlik One-Eye and the Longing Ring, Shivalahala T’kambras, Omasu with fragment of his Liferock and Merrox zwith his unbeliavable knowledge. The fate of Barsaive rested in the hands of the daredevils. They undertook to reach those Name -givers and obtain them for a better cause. Around the 9 pm, whole area of the convention froze. The player teams hide in the tents and the night sessions begins.

Saturday brought us some fantastic competitions, including, for the first time on Orichalcum, Nations of Barsaive, which was won by the Obsydiman team, in the composition Małgorzata Biniecka and Grzegorz Dziembowski and charades, in which won Topory team, in the composition Renata ‘Etopka’ Goździk, Dawid Kazimierczak and Kamil ‘Obi’ Michalski. And during the lecture participants learned about the story of the Blood Wood, which bring them closer to the location and atmosphere of the Multisessions final.

After the shared dinner, the legations again stood before the Queen of Elves, along with their goalsAnd although two of them were unconscious and unaware of their position (Garthlik and Omasu), in front of the Blood Wood a fire raged and above it circulated the mighty Air Elemental Spirit, the mission could be considered successful.

The queen appointed six daredevils who went to the final session, led by two Game Masters – Monika ‘Auraya’ Czyżowicz and Hubert ‘Jankoś’ Jankowski.

Adepts prepared the defense of the Citadel of Magic and Name-givers who were bound by the ritual. Unfortunately, the growth of magic caused that the Forest began to worry and finally attack the Citadel. Two Elementalist summon powerful Air Spirit, who would help them, but in the whirlpool that accompanied his appearance instead of the Spirit, Alachia herself appeared to them and demanded to stop the ritual. The Blood Warder Takaris, so far supporting the players, could not stand the Queen’s appearance and took on his true face, in front of the Heroes, turning into the Great Dragon, the red red-gold Alamaise. The heroes did not think long. When the dragon clashed with the Queen, flooding her with a dragon fire, from which she came out naked and without thorns, the players decided to break the ritual, fearing that he would hurt the Name-givers whom they brought. An epic fight ended Alamoise’s suicide attack on the Citadel, his very, huge, body. The heroes were not able to see if the dragon actually died, because after they felt the shock their consciousness went out and they woke up in the elven palace.

Players and Game Masters of the final of Multisession agreed that this year the title of the best player goes to Jacek ‘Arez’ Połosak, whom we congratulate!

After the final, the time came for the promised SURPRISE 😀 Once everyone gathered in the gazebo, we merged with the representatives of FASA by voice. Our guests were Andi Watson and Josh Harrison, who told us some of the publishing secrets 😉 Participants of the convention agreed that the surprise was extremely well received and they discussed the conversation long after the conference.

We ended the Saturday with an integration camp, with sounds of guitars and singing of the convention participats. It was late at night, when silence came over the forester’s lodge.

Despite the long and tiring 😉 night, On Sunday, we still had the strength to enjoy the charms of the convention. We started the day with a narrative competition that won Michał ‘Kosmit’ Kosmala, our youngest, 9 years old, Game Master led the ED session for the volunteers and at the end, three teams competed in the competition Whose line is it anyway?, which won the team MuFASA, in the composition Alicja ‘Alutek’ Kowalska, Jan ‘Dżuls’ Walendzik and Łukasz ‘Kropek’ Rogalski.

After 4 pm, the area of the convention was empty. Tents have disappeared, participants have left. With some sadness, we were looking at an empty forester’s lodge. We are only comforted by the fact that we will meet again for 365 days 😀

Once again, congratulations to the winners and thanks to the participants. You are prefect!

See U next Year 😀

Full convention program

Full convention program

An accurate program of Orichalcum is ahead of you 🙂

Multisession

Multisession is an event for over 20 players who will take part in an epic campaign prepared especially for Orichalcum and led by the most knowledgeable in the ED universe Game Masters.

Join one of the four teams and take on the adepts shaping the fate of the Earthdawn world. Discover the truth behind finding the Books of Harrows and find out what role the Great Dragons played in this. – Friday, 08:00 PM and Saturday 04:00 PM (final)

Sessions

“Blood on the Serpent River” – calm, patrolled by House of V’strimon part of the Serpent River until recently was considered to be its most secure fragment. Therefore, when blood spots start to bloom on the water, the ships disappear without a trace and in the nearby villages the inhabitants disappeares, Shivalahala V’strimon made the decision to hire Adepts whose task would be to restore the good name of the Serpent River. Will you take this task? – GM Monika ‘Auraya’ Czyżowicz – Friday, 09:00 PM

“The Sunny Stone” – Grothor One-Eye is respectable jeveler in Travar. In addition, he is also a collector of works of art and magical artifacts. He gave you, brave Adepts, an offer. He came to the old records from which it appears that somewhere in the northern part of the wild, Scythan Mountains, a powerful artifact called a Sunny Stone was recently seen. He wants you to find an artifact for a considerable sum and deliver it to his manor house. Will you take this task? A hard journey through the mountains awaits for you, encounters with the natives and (perhaps) exploration of an old kaer. I cordially invite you. – GM Piotr ‘Tęcza’ Tęczyński – Saturday 04:30 PM

“The night patrol” – When the evening falls and the honest Name Givers prepare for sleep, you start your service. It’s not bad in the city guard, it’s enough to turn a blind eye and a pair of silver falls into the purse, and on cold or rainy nights you can take shelter in one of the many taverns or pubs. It’s usually quiet because the locals can see where do not go, but there are nights like this. And you wonder why the Passions did not awaken magic in you. Adepts, however, had much more easier life than the rest of Name Givers. In a world full of adepts, being an ordinary Name Giver can be interesting? – GM Sebastian ‘Basti’ Wawrzyńczyk – Saturday 04:30 PM

“In the shackles of greenery”The sky was illuminated by thunderbolts every minute, showing heavy storm clouds. Among them, the attentive eye of an observer would see two ships gliding high above the green trees. Theran barge, tilted to starboard, quickly lowered the flight. Just behind her, like a hawk for his prey, drakkar glided with a ragged sail. Suddenly, the hurricane threw a lot of thunders from the sky, blinding potential observers. When the culmination of the storm was over, there was no ship in the sky.

Two days earlier … “We’ll pay you as much as you want but we need this ship to go now. We must get them before they reach the Sky Point. For the sake of friendship between our settlements, please agree!” – GM Sebastian ‘Basti’ Wawrzyńczyk – Saturday, 10:00 AM

“Big improvisationWhen everyday life does not leave too much time to prepare a convention session, you must use the best skills from the Arsenal of the Game Master – improvisation. I invite you to a session that will be created together with you, based on the expectations and characters that we will create. For encouragement I will add that we will play on the latest, Fourth, Edition. I hope that there will be old stagers and people who want to meet Earthdawn. – GM Michał ‘Kosmit’ Kosmala – Saturday 04:30 PM

competitions

CharadesWelcome Adepts and Name Givers! Passions have prompted us to check your knowledge, team work skills and competition under time pressure 🙂 We invite you to charades : D Teams 3-4 persons – Saturday, 10:00 AM

“Nations of Barsaive” – It is a competition that will take place on Orichalcum for the first time, its main idea is to play the characters and have fun. The teams will represent different races from Earthdawn’s world. Their task will be to play improvised scenes on a given topic, and participate in competitions. The teams provided for in the competition are: dwarfs, elves, windlings, obsidimen, t’skrangs, trolls. Team captains will be announced at least a week before Orichalcum. Teams consisting of five people will fight in the Saturday qualifying rounds, but only the two best will get to the grand final! In addition, make-up and costumes will be extra scored! What will you see during the “Nations of Barsaive”? Manipulations, negotiations, stories of barsaivian adepts, rescuing the skin, lots of humor and, what we are sure of, perfect character playing. We sincerely invite you to play together! – Saturday 01:00 PM

Whose Line Is It Anyway? – Whose Line Is It Anyway? (shortly named Whose Line?) is a television show in which four comedos play, entirely improvised, scenes playing different characters. In the play, the audience is important, which – like the leader – not only imposes roles and styles to the characters, but also often participates in the scenes.

We invite you to a contest inspired by this cabaret 😀
The three-person or four-person teams will face the actor’s challenges, but don’t worry – we do not make you sing 😉 Sunday 10:00 AM

NarrativeAre you an experienced Game Master or player? Or maybe, on the contrary, you are just starting your adventure with role-playing games? Now you have the chance to check yourself! Create your own story inspired by a melody, picture or quote! We cordially invite everyone who is willing to take part in the narrative competition! – Sunday 12:00 AM

Lectures

Earthdawn for the begginers – Imagine the world, where magic is everywhere and You can use it to everything, from cooking to spectacular fights. The world in which uncommon intelligent races fights powerful creatures from other dimensions. The world of great cities, underwater kingdoms and mysterious ruins full of treasures and danger. I invite You to a journey after a bit forgotten world of Earthdawn. – leads Sebastian ‘Basti’ Wawrzyńczyk – Friday 06:00 PM

The Blood Wood, beautiful and terrifyingthe kingdom of the elves is the gift of the Passion. The majestic and deadly forest has a long, complex history in which joy and beauty intertwine with sadness and pain. I invite you to a lecture, which will bring you the history of the place, which is the background for the Multisessions final.leads Monika ‘Auraya’ Czyżowicz – Saturday 12:00 AM

Full convention program

History of FASA

Earthdawn with its twenty-five year history is just one of the many games we’ve gotten from FASA Corporation. Not everyone, however, knows that the rights to the system over the years passed from hand to hand between different publishers, and The First Edition issued by Mag is one of five and a half incarnations of this system. Now that the license has returned to FASA, it’s worth to learn the history of the publisher of our beloved system.

Fasa Corporation, because that is the “True Name” of the publisher, between 1980 and 2001 was involved in the publication of role-playing games, battle games and board games. Founded by Jordan Weisman and Ross Babcock initially had a modest budget of $ 350, but five years later, Weisman’s father joined the company, and the cash injection that he provided allowed to expand the offer and publish books and figurines.

Starting as a licensee of Traveler sci-fi system, FASA was involved in the production of suplements for this game. The company appeared as a large game publisher, only when it was the first to obtain a license for RPG Star Trek, and then released several successful author games (such as BattleTech, formerly known as Battledroid, Shadowrun, Crimson Skies, Renegade Legion, Vor and Crucible). An interesting fact is that BattleTech has found it’s way to a line of video games, which were used to work on the beginnings of virtual reality. At one point, one of the company’s branches, “FASA interactive”, went under the wings of Microsoft together with Ross Babcock, which led to the slow extinguish of the publishing line and the creation of FASA Inc., which existed only to hold the rights to intellectual property developed over the years.

Until now, FASA Corporation has managed the rights to its brands together with Ral Partha Ltd, which was involved in the production of figurines and their distribution to the European market. Currently as FASA Games Inc. release Earthdawn, Demonworld, Noble Armada and 1879. Earthdawn fans will be happy to see that after recent staff changes (employing Andi Watson as the ED project manager), the production of the promised textbooks for the Fourth Edition has taken pace and the waiting time is over.

fasagames.com